Showing posts with label art. Show all posts
Showing posts with label art. Show all posts

Thursday, February 16, 2012

Business as Usual

Faniel:
Well my winter semester is over, so I have some work I can show, but I'll also talk a bit about some artists whose work I've seen around, cause I've definitely not done enough of that lately.

I may have mentioned being in a class called Monster, it's a class in the Painting major (and actually I took it to learn painting,) but basically all of the assignments were open to any material, except a sound project and this movie: "Oh Deer"

The antlers in the movie were the piece that i had made the previous week for the prompt "metamorphosis." I'm pretty happy with how both turned out, and thankful to have had good partners in making the movie.

And for proper art.
Here is work by Jeffery Vallance. These are from a series of little reliquaries that kind of relate the personal sentimentality of some artifacts to the sacredness of pieces of holy figues or whatever. I think stuff like this is clever and sort of comforting in a non-superficial way.

I'm not feeling talkative enough to write a really wordy post, so I will leave you with some rad illustrations by Andrew Schoultz, who I think Alec might have introduced me to. Very "cool" style of illustration, seems very marketable.
-Daniel <3

Thursday, January 12, 2012

I made something

I made this for my "Monster" class. The assignment was to create a piece about beauty and/or repulsion. I made an anthropomorphic pig that's supposed to look at the differences in the symbolic meanings of pigs and fatness in western and Chinese cultures.





Made of unfired clay.
Daniel

Tuesday, December 13, 2011

Rebirth

Hey anyone, as it turns out, we haven't completely forgotten about this blog. I've been at Rhode Island School of Design for the last three months and things have been pretty hectic. On the bright side, I have been making art a lot, and I guess I probably have some stuff I could share. Providence is a lovely and tiny city, and I've started longboarding to get around. In fact, my new board came in just yesterday:
Unfortunately, I'm still in the midst of final critique week so I won't have time for a proper art post for a few more days. Anyway, we're back, and I'm pretty confident we'll be able to get a respectable blog running again.

Daniel

Friday, May 6, 2011

APs


Well this is the first week of AP testing and I'm currently enrolled in 5 AP classes, so I have been busy. I'd do a proper post but I am in need of sleep. So here are some things I'm sending to the AP graders. I hope they like them (and you too.)
Named "BraveNewShit.jpg" in my AP folder (also maybe a good official title.) If you couldn't tell this didn't take much time, but it is actually a pretty serious submission.

Anyway
-Daniel

Tuesday, June 8, 2010

Video Games as Art

This post is text-heavy, and I won't name many games, but I'll toss in a few pictures to break up the word continents. Bear with me, because the pictures are all from 90's games, and I know a single frame can't really give you much of an idea of the game, but the three of them are from games that mean a lot to me.

Jet Force Gemini

This has been talked to death in so many ways by so many people, but I think the fact that I write for a blog gives clear enough evidence that my pretense is so great that I can not help but throw my hat into the ring. Now, my view on it might seem something of a cop-out, but basically, I believe that there can be no concrete definition of what constitutes art. Rather, I consider anything that inspires thought, art. Of course, arts occupy a spectrum of varying types and intensities, so I think the question of whether or not something is art is a little silly.

I think the less jackassish path of logic still leads to the conclusion that video games are an art. Though they started as a simple, while increasingly complex, form of entertainment, they have evolved into a medium for profound, universal commentaries, as well as unequivocal exercises in empathy. A game can place your mind into the body of a character, and bring you to experience what he experiences on a personal level, by creating an association of your actions and objectives with those of the character.
I have a theory or two about how the stigma about recognizing video games as art arose. My first theory is that in attempts to classify video games, people have gotten hung up on comparing them to established art forms, i.e. poetry, sculpture, dance, calligraphy. This is something that confounds me, because it would appear that there is really only one major difference between video games and classical art forms, albeit it is a big one. Interactivity is the thing. For some reason, many argue that interactivity essentially disqualifies video games, because interactivity shifts possession of the property from the artist to the audience. This is really an infantile argument; fundamentalism for fundamentalism's sake.

I think an argument against arthood that bears a little more weight is the notion that a fabricated universe that one can experience virtually takes the place of imagination. I feel that this opinion is a relic of a society with a considerably less tolerant "uncanny valley." For millennia, man has imagined the worlds described in art, now, however, he can see and hear and interact with those worlds. I do not believe this is an abortion of the spirit of creativity that art is often meant to instill. In fact, I feel that the immense powers of creation that game designers wield has repeatedly resulted in the most profound and inspiring works of art that man has ever seen. Forgive me for being dramatic, but I think video games may be the most powerful -though unrecognized- art form. Art has always been about projecting the artists perception of existence. Now more than ever can an audience truly experience the mind of an artist, in ways that paintings and symphonies will struggle to match.
Final Fantasy VIII

An individual is no longer limited to simply looking at a static graphical depiction of happiness, or rage, or love, and the quiet contemplation of the symphonic outpourings of a musician's soul no longer needs to be the only way to experience his emotions. I have said "experience" several times now, because the synthesis of the visual, auditory, and interactive culminate in the ability to experience an event, whether or not it ever happened. I think the redefinition of what it is to experience is a change that will come to define mankind's increasingly digital existence.

There are a lot of ideas here that are too big to talk about in anything less than a Socratic debate, but I hope that I've given you something to think about.

-Daniel

Wednesday, April 28, 2010

Newgrounds Art Showcase

I have slowly begun to become a more involved member of the Newgrounds community. For this reason, I think it would be appropriate to give props to some of the most popular artists that upload their work to the art portal, as well as some of my personal favorites.

To start off, I think I pretty much have to talk about
JohnnyUtah. After joining the Newgrounds staff in 2006, JohnnyUtah (Jeff Bandelin) gained widespread attention for his Tankmen animations, based on the universe of the soldier in the NG logo. His animations are recognizable by their strong art and his unique, action-heroesque voice. Currently, he is the primary staff artist at Newgrounds, and when he's not making animations, he's doing stuff like this:

by the way: click to enlarge

Wenart's work satisfies a primal dragonlust that I do my very best to keep under wraps in my daily interactions. Wenart is an Indonesian illustrator who uploads primarily high fantasy stuff, as well as some non-fantasy commissioned pieces. His illustrations range from pseudo-chibi cartoons to semi-realistic with a Chinese accent. It's hard to pick a single piece that embodies his style, but here's a good example of something more on the realistic side of the spectrum.



Lenkobiscuit is a an animator/artist, sort of like JohnnyUtah, but with a greater emphasis on art than animation, though his hipsterween flash makes for a good, animated exhibition of what he can do. As is common on NG, many of his works are videogame related, but two major factors put Lenko above the rest: 1. The faintness -not absence- of black lines, and 2. The apparently random gesture strokes that come together to make distinct textures and shading. This one doesn't really show of the textures, but it is pretty rad:

DirkErik-Schulz is an artist with a knack for bastardized classical cartoon style. After seeing his name next to one of his illustrations, anything else of his needs no attribution. This example may drastic, but it seems appropriate to caricature this artist's work.

Dommi-fresh, oh man. Talk about spooky stuff. Dommi-fresh is an illustrator that works mostly with pen and watercolor and makes some of the darkest stuff you can find that's still well accessible. His almost unanimously angry characters are sure to sate any latent gothic affinity that you may possess. Out of his 167 uploaded images, I chose this, as it seemed a fitting middle-ground.



This post is already too large, but I cannot leave out
GlassBomb, a seriously talented 15-year-old that puts me to shame. His style needs some refinement, but he is definitely the kind of guy to keep an eye on. His characters are pretty Tim Burton-y;


Super, hope you like those guys as much as I do, and be sure to pay them a few clicks.

-Daniel


Wednesday, March 17, 2010

Wesley Eggebrecht


Hello everyone, I've been so busy recently, it feels like weeks since I last posted, and Jamnesty is almost a distant memory, but I can scarce describe how good it is to have this source of regularity to come back to. So, some personal news: I was approached about being the staff artist for the school newspaper next year, so that should be a really cool thing to look forward to. I'm hoping that I don't find myself with too much on my plate, which could easily become the case, considering I plan to take five Advanced Placement classes, along with a pre-college course thing that's worth two credits. That, however, is a story that is yet to unfold.


Feels like quite a while since my last art review. Today I want to show you some work from a young man named Wesley Eggebrecht. Unlike some of the other artists I've talked about, I haven't asked Wesley about his creative process but I can tell you that he has a BFA in Illustration, and examples of his more traditional stuff can be found on his blog. Something I really love about his work is the super-expressive faces on his characters, almost to the point of caricatures. What adds to that is his bold use of color as demonstrated by the example above. If you head over to his blog, you can take a look at his t-shirt designs, where he has some cool/clever shirts. I'm not sure if any of them are for sale, but you can buy prints of some of his illustrations. From what I can deduce, he is freelance, and contracts with various companies that want neato designs - maybe something like what I might do when I become a good design kind of guy. His blog is pretty cool, too, though there's a bit of crass language, and some edgy, sort of grotesque characters, so it is not for everyone, but do check it out.



Sometime soon, I will try to make and post some original arts, so look forward to that.

-Daniel

Tuesday, January 26, 2010

Mediumphobic





This guy, people. This guy. So there's this artist, Nicholas Di Genova, goes by Mediumphobic. He's a madman. The images that issue forth from his mind to his medium are bizarre, intriguing, and often quite frightening. Frequently featuring animal-animal, animal-gun, animal-machine hybrids, his work is like nothing I've seen before.

I asked him about his process, falsely assuming that there were some digital shenanigans going down. and he was kind enough to answer in detail.

"I can give you a quick rundown of how i get the colour on my pieces... It does look digital, but its actually all done by hand with animation ink, mylar, and a lot of patience...

First i start with a sheet of semi-translucent mylar. Then, in black ink, I draw the creature on the front of the mylar, using dipping pens and brushes. Then I flip the piece over, and work on the back of it with animation inks. Animation inks are the paints that used to be used to paint all of the old cartoons... Search 'cel vinyl paint' and you should be able to find the stuff... I use the cel vinyl to paint the back of the drawing, just like a giant animation cell... If you run a search on 'cell painting' you should be able to find some sort of tutorial"

What a doll. So, definitely hit up his site, and maybe if you're into his stuff as much as I am, maybe with more cash to spend than I have, buy some stuff.


BREAKING: As of this post, Nicholas has an opening in New York next week, a chance to see his superbly detailed pen and ink pieces, up close and personal. If it can be helped, it is not to be missed!


-Daniel